Class World

Hierarchy

  • World
    • World

Constructors

Properties

[PRIVATE]: {
    assetManager: AssetManager;
    audioManager: AudioManager;
    camera: Camera;
    globals: Map<string, any>;
    physics?: Physics;
    player: Player;
    renderer: WebGLRenderer;
    scene: Scene;
} = ...

Type declaration

Accessors

Methods

  • Parameters

    • Optional parent: Object3D<Object3DEventMap>

    Returns GameObject<Object3DEventMap>

  • Parameters

    • options: RigidbodyOptions
    • Optional parent: Object3D<Object3DEventMap>

    Returns Rigidbody

  • Parameters

    • delta: number
    • time: number

    Returns void