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elixr
elixr
World
Class World
Hierarchy
World
World
Index
Constructors
constructor
Properties
[PRIVATE]
Accessors
asset
Manager
audio
Manager
camera
globals
physics
player
renderer
scene
Methods
create
Game
Object
create
Rigidbody
update
Constructors
constructor
new
World
(
)
:
World
Returns
World
Properties
[PRIVATE]
[PRIVATE]
:
{
assetManager
:
AssetManager
;
audioManager
:
AudioManager
;
camera
:
Camera
;
globals
:
Map
<
string
,
any
>
;
physics
?:
Physics
;
player
:
Player
;
renderer
:
WebGLRenderer
;
scene
:
Scene
;
}
= ...
Type declaration
asset
Manager
:
AssetManager
audio
Manager
:
AudioManager
camera
:
Camera
globals
:
Map
<
string
,
any
>
Optional
physics
?:
Physics
player
:
Player
renderer
:
WebGLRenderer
scene
:
Scene
Accessors
asset
Manager
get
assetManager
(
)
:
AssetManager
Returns
AssetManager
audio
Manager
get
audioManager
(
)
:
AudioManager
Returns
AudioManager
camera
get
camera
(
)
:
Camera
Returns
Camera
globals
get
globals
(
)
:
Map
<
string
,
any
>
Returns
Map
<
string
,
any
>
physics
get
physics
(
)
:
Physics
Returns
Physics
player
get
player
(
)
:
Player
Returns
Player
renderer
get
renderer
(
)
:
WebGLRenderer
Returns
WebGLRenderer
scene
get
scene
(
)
:
Scene
Returns
Scene
Methods
create
Game
Object
create
Game
Object
(
parent
?:
Object3D
<
Object3DEventMap
>
)
:
GameObject
<
Object3DEventMap
>
Parameters
Optional
parent:
Object3D
<
Object3DEventMap
>
Returns
GameObject
<
Object3DEventMap
>
create
Rigidbody
create
Rigidbody
(
options
:
RigidbodyOptions
, parent
?:
Object3D
<
Object3DEventMap
>
)
:
Rigidbody
Parameters
options:
RigidbodyOptions
Optional
parent:
Object3D
<
Object3DEventMap
>
Returns
Rigidbody
update
update
(
delta
:
number
, time
:
number
)
:
void
Parameters
delta:
number
time:
number
Returns
void
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Modules
elixr
World
constructor
[PRIVATE]
asset
Manager
audio
Manager
camera
globals
physics
player
renderer
scene
create
Game
Object
create
Rigidbody
update