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elixr
elixr
AudioManager
Class AudioManager
Hierarchy
AudioManager
Index
Constructors
constructor
Methods
create
Audio
Source
get
Sound
load
Sound
update
Constructors
constructor
new
Audio
Manager
(
player
:
Player
, initialAssets
:
Record
<
string
,
AssetDescriptor
>
)
:
AudioManager
Parameters
player:
Player
initialAssets:
Record
<
string
,
AssetDescriptor
>
Returns
AudioManager
Methods
create
Audio
Source
create
Audio
Source
(
id
:
string
, options
?:
AudioOptions
)
:
AudioSource
<
Object3DEventMap
>
Parameters
id:
string
options:
AudioOptions
= ...
Returns
AudioSource
<
Object3DEventMap
>
get
Sound
get
Sound
(
id
:
string
)
:
Howl
Parameters
id:
string
Returns
Howl
load
Sound
load
Sound
(
id
:
string
, descriptor
:
AssetDescriptor
)
:
void
Parameters
id:
string
descriptor:
AssetDescriptor
Returns
void
update
update
(
)
:
void
Returns
void
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elixr
Audio
Manager
constructor
create
Audio
Source
get
Sound
load
Sound
update