Class GameSystem

A base class for all game systems. A game system is a class that updates the state of the game world on each frame.

Hierarchy

Constructors

  • Parameters

    • world: World
    • queryManager: QueryManager
    • Optional priority: number

    Returns GameSystem

Accessors

Methods

  • Parameters

    • options: RigidbodyOptions
    • Optional parent: Object3D<Object3DEventMap>

    Returns Rigidbody