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elixr
elixr
MovementObstacle
Class MovementObstacle
Base class for all game components.
Hierarchy
GameComponent
<
any
>
MovementObstacle
Index
Constructors
constructor
Properties
game
Object
Methods
on
Add
Constructors
constructor
new
Movement
Obstacle
(
props
?:
false
|
Partial
<
Omit
<
any
,
keyof
Component
<
any
>
>
>
)
:
MovementObstacle
Parameters
Optional
props:
false
|
Partial
<
Omit
<
any
,
keyof
Component
<
any
>
>
>
Returns
MovementObstacle
Properties
game
Object
game
Object
:
GameObject
<
Object3DEventMap
>
Methods
on
Add
on
Add
(
)
:
void
Called when the component is added to an entity.
Returns
void
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elixr
Movement
Obstacle
constructor
game
Object
on
Add
Base class for all game components.