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elixr
Accessors
RAPIER
- get RAPIER(): __module
-
Returns __module
camera
- get camera(): PerspectiveCamera
-
Returns PerspectiveCamera
globals
- get globals(): Map<string, any>
-
Returns Map<string, any>
initialized
- get initialized(): boolean
-
Returns boolean
renderer
- get renderer(): WebGLRenderer
-
Returns WebGLRenderer
scene
- get scene(): Scene
-
Returns Scene
sessionMode
- get sessionMode(): "inline" | "immersive-vr" | "immersive-ar"
-
Returns "inline" | "immersive-vr" | "immersive-ar"
Methods
getGameSystem
- getGameSystem(GameSystem: GameSystemConstructor<any>): any
-
Parameters
-
GameSystem: GameSystemConstructor<any>
Returns any
getGameSystems
- getGameSystems(): System<Entity>[]
-
Returns System<Entity>[]
hasRegisteredGameComponent
- hasRegisteredGameComponent(GameComponent: GameComponentConstructor<any>): boolean
-
Parameters
-
GameComponent: GameComponentConstructor<any>
Returns boolean
isImmersive
- isImmersive(): boolean
-
Returns boolean
play
- play(): void
-
Returns void
registerGameComponent
- registerGameComponent(GameComponent: GameComponentConstructor<any>): void
-
Parameters
-
GameComponent: GameComponentConstructor<any>
Returns void
registerGameSystem
- registerGameSystem(GameSystem: GameSystemConstructor<any>, attributes?: Attributes): void
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Parameters
-
GameSystem: GameSystemConstructor<any>
-
attributes: Attributes = {}
Returns void
stop
- stop(): void
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Returns void
unregisterGameSystem
- unregisterGameSystem(GameSystem: GameSystemConstructor<any>): void
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Parameters
-
GameSystem: GameSystemConstructor<any>
Returns void
Global data store