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Class: FlexBatchedMesh ​

Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:11

Extends ​

  • Group

Constructors ​

Constructor ​

new FlexBatchedMesh(refMesh): FlexBatchedMesh

Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:15

Parameters ​

refMesh ​

Object3D

Returns ​

FlexBatchedMesh

Overrides ​

Group.constructor

Methods ​

updateMatrixWorld() ​

updateMatrixWorld(force): void

Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:70

Updates the global transform of the object. And will update the object descendants if matrixWorldNeedsUpdate | .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true.

Parameters ​

force ​

any

A boolean that can be used to bypass matrixWorldAutoUpdate | .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame. Useful if you cannot wait for the renderer to update it on the next frame, assuming matrixWorldAutoUpdate | .matrixWorldAutoUpdate set to true.

Returns ​

void

Overrides ​

Group.updateMatrixWorld

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